The shop items are only temporary, however. You can choose to purchase health, bombs, or relics to improve your character’s stats. First off, there are shops scattered around each mine. It’s a dynamic that winds up being a lot more fun than you think, especially with later upgrades that could potentially make harvesting currency much easier.Īs expected, you spend the gold you collect in a couple of ways. So it becomes a mad dash to Pac-Man your way around each room collecting gold while avoiding attacks from enemies. To throw a wrench in the fire, these little green slime creatures called “pilfers” attempt to grab the gold before you. To acquire more, you must attack randomly-placed veins scattered throughout each board and pick up the scattered pieces. Gold is the key to progressing in UnderMine, since your skills are very poor at the beginning of the game. Much like most roguelikes, the fun comes with finding that perfect combination that makes you feel like a god as you take down boss after boss. Although these items are nearly as extensive as those present in Isaac, they have their own unique twist that make the gameplay very rewarding. The axe also doubles as your means of mining gold, which is vital for upgrades after each run.Įach stage has its own “item room,” which contains a random upgrade to make life a bit easier. Your only weapon is a pickaxe, which can be swung for a melee attack or thrown for a ranged one. Your miner moves through each randomly-generated dungeon much like the Zelda-esque dungeons present in Isaac. There are five areas, each tougher than the last. You play as a random miner whose goal is to enter a mine, clear its enemies, collect gold, and defeat five bosses. The formula works very much the same, with a dash of Rogue Legacy thrown in for good measure. UnderMine scratches the itch that’s needed scratching for years in a way I never saw coming. That game simply clicked for me early on and with a vengeance. If you’ve been reading my reviews or listening to our podcast, you probably know I’m a massive fan of The Binding of Isaac. What makes it so special? Let’s “dig” in. It’s the most addictive game I’ve played this year, and I simply cannot stop playing it. The fact that this gem of a game was available to me on Xbox Game Pass solidified the value of that service even further. Clearly this genre falls into my wheelhouse, which is why I was eager to jump into UnderMine from indie developer Thorium Entertainment. Scott has discovered yet another roguelike.
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